﻿using System;
using System.Collections.Generic;


 public class GrabAgrs
{
    //public Card card;
    //public bool isSelected;
    public CharacterType cType;
    //public GrabAgrs(Card card,bool isSelected)
    //{
    //    this.card = card;
    //    this.isSelected = isSelected;
    //    this.cType = CharacterType.Player;
    //}
}

